Schedule

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What happened at WordPlay at the British Library?

It was free, and with talks, workshops, board games, and a juried IF games showcase!

We held workshops on Twine, Texture, and Inform.

Our programming committee — Adrian Hon (Six to Start), Sharna Jackson, Alexis Kennedy (Failbetter founder/Weather Factory), Jim Munroe, Emily Short, and Stella Wisdom (British Library) — crafted some great sessions. Check them out below…

Talks (Brontë) Workshops (Dickens)
11:15
Welcome
11:15 - 11:30
11:30
The City is your Playground: Games Played in Public
Holly Gramazio, Tom Williams, Hannah Nicklin, Mink Ette
11:30 - 12:15
As a designer, pervasive games allow you to use the greatest set of all — the real world — already pre-populated by unpaid extras! A variety of public game creators discuss the particular affordances and considerations they have to keep in mind when designing outside-of-the box narrative experiences.
Texture Workshop
Jim Munroe
11:30 - 12:30
Texture workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
11:45
12:00
12:15
12:30
12:45
Not Losing the Point with A Normal Lost Phone
Rafael Martinez-Jausoro
12:45 - 13:10
One of the people behind A Normal Lost Phone explains how they found a balance between a social impact message and engaging gameplay by using narrative and an original point of view.

Standard Structures in Choice-Based Games
Hannah Powell-Smith
13:10 - 13:35
While choice-based games are simpler in form to systems-based games, there is a considerable variety of structure that impacts player experience. Learn and be inspired by examples of the Branch-and-Bottleneck, the Time Cave, and the Gauntlet!
13:00
Twine Workshop
Rob Sherman.
13:00 - 15:00
Twine workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
13:15
13:30
13:45
14:00
Crafting Interactive Fiction Tools
Richard Bartle, Jon Ingold, Juhana Leinonen, Emily Short
14:00 - 14:45
What motivates people to make interactive fiction tools, and what encourages people to use them?
14:15
14:30
14:45
15:00
Inform 7 Workshop
Emily Short
15:00 - 17:00
Inform 7 workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
15:15
Practical Considerations of Writerly Games
Olivia Wood, Haley Uyrus, Adrian Hon, Rob Sherman
15:15 - 16:00
Because creating interactive fiction is challenging, with no straightforward path, we’ve assembled a panel of seasoned writerly games types to discuss some nitty gritty issues: funding possibilities, useful production tools and methods, and how to connect with an audience.
15:30
15:45
16:00
16:15
Worldbuilding with Words
Hannah Powell-Smith, Nate Crowley, Helen Carmichael, Jon Green
16:15 - 17:15
Creators of interactive fiction, prose-forward games, Twitter microfictions and gamebooks discuss the challenges and joys of using words to evoke historical eras and weird universes.
16:30
16:45
17:00

Talks (Brontë)

Workshops (Dickens)

  • Texture Workshop
    11:30 - 12:30
  • Twine Workshop
    13:00 - 15:00
  • Inform 7 Workshop
    15:00 - 17:00
Talks (Brontë) Workshops (Dickens)
11:15
Welcome
11:15 - 11:30

Talks (Brontë)

  • Welcome
    11:15 - 11:30
Talks (Brontë) Workshops (Dickens)
11:30
The City is your Playground: Games Played in Public
Holly Gramazio, Tom Williams, Hannah Nicklin, Mink Ette
11:30 - 12:15
As a designer, pervasive games allow you to use the greatest set of all — the real world — already pre-populated by unpaid extras! A variety of public game creators discuss the particular affordances and considerations they have to keep in mind when designing outside-of-the box narrative experiences.
11:45
12:00

Talks (Brontë)

  • The City is your Playground: Games Played in Public
    11:30 - 12:15
Talks (Brontë) Workshops (Dickens)
12:45
Not Losing the Point with A Normal Lost Phone
Rafael Martinez-Jausoro
12:45 - 13:10
One of the people behind A Normal Lost Phone explains how they found a balance between a social impact message and engaging gameplay by using narrative and an original point of view.
13:00

Talks (Brontë)

Talks (Brontë) Workshops (Dickens)
13:00
Standard Structures in Choice-Based Games
Hannah Powell-Smith
13:10 - 13:35
While choice-based games are simpler in form to systems-based games, there is a considerable variety of structure that impacts player experience. Learn and be inspired by examples of the Branch-and-Bottleneck, the Time Cave, and the Gauntlet!
13:15
13:30

Talks (Brontë)

Talks (Brontë) Workshops (Dickens)
14:00
Crafting Interactive Fiction Tools
Richard Bartle, Jon Ingold, Juhana Leinonen, Emily Short
14:00 - 14:45
What motivates people to make interactive fiction tools, and what encourages people to use them?
14:15
14:30

Talks (Brontë)

Talks (Brontë) Workshops (Dickens)
15:15
Practical Considerations of Writerly Games
Olivia Wood, Haley Uyrus, Adrian Hon, Rob Sherman
15:15 - 16:00
Because creating interactive fiction is challenging, with no straightforward path, we’ve assembled a panel of seasoned writerly games types to discuss some nitty gritty issues: funding possibilities, useful production tools and methods, and how to connect with an audience.
15:30
15:45

Talks (Brontë)

Talks (Brontë) Workshops (Dickens)
16:15
Worldbuilding with Words
Hannah Powell-Smith, Nate Crowley, Helen Carmichael, Jon Green
16:15 - 17:15
Creators of interactive fiction, prose-forward games, Twitter microfictions and gamebooks discuss the challenges and joys of using words to evoke historical eras and weird universes.
16:30
16:45
17:00

Talks (Brontë)

Talks (Brontë) Workshops (Dickens)
11:30
Texture Workshop
Jim Munroe
11:30 - 12:30
Texture workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
11:45
12:00
12:15

Workshops (Dickens)

  • Texture Workshop
    11:30 - 12:30
Talks (Brontë) Workshops (Dickens)
13:00
Twine Workshop
Rob Sherman.
13:00 - 15:00
Twine workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
13:15
13:30
13:45
14:00
14:15
14:30
14:45

Workshops (Dickens)

  • Twine Workshop
    13:00 - 15:00
Talks (Brontë) Workshops (Dickens)
15:00
Inform 7 Workshop
Emily Short
15:00 - 17:00
Inform 7 workshop.
Please note that you must bring your own laptop for this workshop.
Sign up at the top of this page.
15:15
15:30
15:45
16:00
16:15
16:30
16:45

Workshops (Dickens)

  • Inform 7 Workshop
    15:00 - 17:00
No events hours available!
No events hours available!
No events available!